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(I also edited some rivers a bit and some landscapes, but I do not think that it can cause some problems, though. So I really cannot understand what is the problem.(((( I'm sure that mods do not cause any problems because as I have said, one map is loading without problems, the other is not.
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When I noticed that the "World2" works well, I thought that the cause were some resources but they were not. I use mods of Sukritact for Natural Wonders, Gold resource and these are the only mods that can really affect the map. I did not use the TSL option because I have the problem I have described. The file named "World2" is not finished and it's almost the beginning of my work, and this file loads without any problems. The file named "True TSL" is finished but I cannot load it.
#CIV 6 WORLD BUILDER ZIPPING MAP ARCHIVE#
Here is my archive with two CIV6MAP files. if you have more people you want to play with then they will need to do the same thing. So I deleted all of them and started placing them on my own. you can just send him the map via email or discord or any other means of file sharing and then he would have to just drop it into his C:\Users\username\Documents\My Games\Sid Meier's Civilization VI\Saves\WorldBuilder and then you can both play. Well, I was going to change the location of all the resources on the map trying to locate them according to their real replacement on the planet. YnABMC can generate cliffs automatically for your map if you don't want to put them manually in the World Builder, you just need to check the "Generated" option in front of "Cliffs"
#CIV 6 WORLD BUILDER ZIPPING MAP MOD#
Note that if you plan to update a project you've created, you have to use the same Mod ID as the previous export, else you won't be able to load your previously saved game with the old project.Ĭheck the options you want to see on the map setup screen then press "Generate Map"Ībout the TSL option, the tool will create an empty Map.xml file in your project's Map folder if you've checked the "Map Support TSL" box, but you'll need to fill it manually following the instruction here. Navigate to your civ6 logs folder (usually ".\Documents\my games\Sid Meier's Civilization VI\Logs\"), select the Lua.log file and click "Open"įill the "Project Name" and "Author", then input your Mod ID (or generate a new one for a new project) This is necessary as YnABMC will need to access the Lua.log which is locked as long as Civilization 6 is runningĬheck the advanced box, then click "Select.